Well, I have been working on my game jam, although it’s been hard with my equipment dying on me…
I have been working on a game about time loops being used in a positive sense. In my opinion, one of my best ideas so far has been a game where the player is a farmer with fields that have different temporal properties – for example, reversed time, time looping, slowed time and fast time.
This is a screenshot of the gameplay I’ve been working on, using Inklewriter, a tool for people writing interactive stories.
This is the link to my game: Time Farming
Over the term break I have mainly focused on doing research regarding games and time mechanics and concepts in particular.
Videos that I have watched:
- Errant Signal
- Game Maker’s Toolkit
- Lots of Extra Credits
- I pretty much looked at everything recommended in this: https://www.youtube.com/watch?v=HjGTQrsUOKM
Games that I have found that use time, time travel or time loop concepts and mechanics:
- Twelve Minutes
- Legend of Zelda: Majora’s Mask
- Time Frame
- Save the date
- The Sexy Brutale
- Assassin’s Creed
- Sonic CD
One thing I’ve found is that a lot of games seem to use time loops as a tool to fix something that’s gone wrong story wise, and the end goal is almost always to end the time loop, either because it’s not needed anymore, or because breaking the loop was the goal. It is generally a sign or symptom of something being wrong or broken. In some ways I want to look at ways that time loops can be shown or used in a more positive light.